Active since 1986 · 40 editions
High-Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications.
Upcoming edition
July 7-9, Lugano, Switzerland
Bibliometrics
- 571 Publications
- 40 Editions
- 201,035 Downloads
- 5,324 Citations
Editions
2026 High-Performance Graphics 2026 Los Angeles July 17-19
2025 High-Performance Graphics 2025 - Symposium Papers Copenhagen, Denmark June 23 - 25, 2025
2023 High-Performance Graphics 2023 - Symposium Papers Delft, The Netherlands June 26 - 28, 2023
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2022 High-Performance Graphics 2022 hosted online; published as special issue in Proceedings of the ACM on Computer Graphics and Interactive Techniques, Vol. 5, No. 3 July 2022
2021 High-Performance Graphics 2021 - Symposium Papers hosted online July 6-9, 2021
2020 High-Performance Graphics 2020 hosted online; published as special issue in Proceedings of the ACM on Computer Graphics and Interactive Techniques, Vol. 3, No. 2 July 13-16, 2020
2019 High-Performance Graphics 2019 - Short Papers Strasbourg July 8–10, 2019
2018 High-Performance Graphics 2018 Vancouver August 10-12
2017 High-Performance Graphics 2017 Los Angeles July 28-30
2016 High-Performance Graphics 2016 Dublin, Ireland June 20-22
2015 High-Performance Graphics 2015 Los Angeles August 7 - 9, 2015
2014 High-Performance Graphics 2014 Lyon, France
2013 High-Performance Graphics 2013 Anaheim, California July 19-21
2012 High-Performance Graphics 2012
2011 High-Performance Graphics 2011
2010 High-Performance Graphics 2010
2009 High-Performance Graphics 2009
2008 2008: SIGGRAPH/Eurographics Workshop on Graphics Hardware
2007 2007: SIGGRAPH/Eurographics Workshop on Graphics Hardware
2006 2006: SIGGRAPH/Eurographics Workshop on Graphics Hardware
2005 2005: SIGGRAPH/Eurographics Workshop on Graphics Hardware
2004 2004: SIGGRAPH/Eurographics Workshop on Graphics Hardware
2003 2003: SIGGRAPH/Eurographics Workshop on Graphics Hardware
2002 2002: SIGGRAPH/Eurographics Workshop on Graphics Hardware
2001 2001: SIGGRAPH/Eurographics Workshop on Graphics Hardware
2000 2000: SIGGRAPH/Eurographics Workshop on Graphics Hardware
1999 1999: SIGGRAPH/Eurographics Workshop on Graphics Hardware
1998 1998: SIGGRAPH/Eurographics Workshop on Graphics Hardware
1997 1997: SIGGRAPH/Eurographics Workshop on Graphics Hardware
1996 1996: Eurographics Workshop on Graphics Hardware
1995 1995: Eurographics Workshop on Graphics Hardware
1994 1994: Eurographics Workshop on Graphics Hardware
1993 1993: Eurographics Workshop on Graphics Hardware
1992 1992: Eurographics Workshop on Graphics Hardware
1991 1991: Eurographics Workshop on Graphics Hardware
1990 1990: Eurographics Workshop on Graphics Hardware
1989 1989: Eurographics Workshop on Graphics Hardware
1988 1988: Eurographics Workshop on Graphics Hardware
1987 1987: Eurographics Workshop on Graphics Hardware
1986 1986: Eurographics Workshop on Graphics Hardware
Topics
- Computing methodologies 77
- Three Dimensional Graphics and Realism 64
- Ray tracing 58
- Hardware Architecture 54
- Graphics processors 48
- shading 40
- Color 34
- Rendering 33
- Picture/Image Generation 32
- shadowing 29
- 1.3.1 [Computer Graphics] 25
- Display Algorithms 21
- real 20
- Raytracing 18
- 1.3.3 [Computer Graphics] 16
- CR Categories 15
- GPU 15
- and texture 15
- time rendering 13
- 1.3.7 [Computer Graphics] 12
- Antialiasing 12
- texture 12
- Computer graphics 11
- Rasterization 10
- Keywords 9
Frequent affiliations
- Nvidia (United Kingdom) — 29 papers
- Intel (United Kingdom) — 18 papers
- Nvidia (United States) — 16 papers
- Intel (United States) — 15 papers
- University of Utah — 15 papers
- Lund University — 11 papers
- University of Tübingen — 10 papers
- Graz University of Technology — 9 papers
- University of Sussex — 9 papers
- University of North Carolina at Chapel Hill — 8 papers
- University of Twente — 8 papers
- Delft University of Technology — 7 papers
- Friedrich-Alexander-Universität Erlangen-Nürnberg — 7 papers
- Karlsruhe Institute of Technology — 6 papers
- Meta (Israel) — 6 papers
- Stony Brook University — 6 papers
- Centrum Wiskunde & Informatica — 5 papers
- Institut national de recherche en sciences et technologies du numérique — 5 papers
- Stanford University — 5 papers
- TU Wien — 5 papers
- Williams College — 5 papers
- Advanced Micro Devices (United States) — 4 papers
- Centre National de la Recherche Scientifique — 4 papers
- Fraunhofer Institute for Computer Graphics Research — 4 papers
- Microsoft Research (United Kingdom) — 4 papers
- Saarland University — 4 papers
- Adobe Systems (United States) — 3 papers
- Carnegie Mellon University — 3 papers
- Czech Technical University in Prague — 3 papers
- Ericsson (Sweden) — 3 papers
- Hewlett-Packard (United States) — 3 papers
- Microsoft (United States) — 3 papers
- Samsung (South Korea) — 3 papers
- State University of New York — 3 papers
- Technische Universität Berlin — 3 papers
- Technische Universität Darmstadt — 3 papers
- University of Mannheim — 3 papers
- Université de Montréal — 3 papers
- Center for Information Technology — 2 papers
- Chalmers University of Technology — 2 papers
Size: papers. Affiliation data via OpenAlex; coverage varies by edition.
Most downloaded papers
- Real-Time GPU Tree Generation 2025 11,237
- No More Shading Languages: Compiling C++ to Vulkan Shaders 2025 4,369
- GVDB: Raytracing Sparse Voxel Database Structures on the GPU 2016 3,920
- RenderMan XPU: A Hybrid CPU+GPU Renderer for Interactive and Final-frame Rendering 2025 3,775
- Real-time Rendering of Animated Meshless Representation 2025 3,284
- Splatshop: Efficiently Editing Large Gaussian Splat Models 2025 3,166
- Minimal Convolutional Neural Networks for Temporal Anti Aliasing 2023 2,638
- Dynamic Many-Light Sampling for Real-Time Ray Tracing 2019 1,994
- Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds 2023 1,912
- Non-interleaved Deferred Shading of Interleaved Sample Patterns 2006 1,801
