Active since 2015 · 11 editions
The intelligent analysis and computation of cinematic elements including placement of virtual cameras, transitions between shots and lighting, shows great promise to extend the communicative power of the film arts into the artificial environments of games and virtual worlds. When paired with emerging depth-sensing cameras and computer vision algorithms, intelligent cinematography algorithms increasingly find applications in real-world cinematography as well. These intelligent cinematic systems can play a role not just for entertainment, but also for training, education, health-care communication, simulation, visualization and many other contexts. The automatic creation of viewpoints, motions and cuts in these environments holds the potential to produce video sequences appropriate for the wide range of applications and tailored to specific spatial, temporal, communicative, user and application contexts.
This workshop intends to bring together leading researchers from fields including 3D graphics, artificial intelligence, computer vision, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics, visual effects and others related to aspects of automatic camera control and film editing.
Bibliometrics
- 64 Publications
- 11 Editions
- 29,799 Downloads
- 125 Citations
Organisation
Steering Committee
- Remi Ronfard
- Marc Christie
Editions
2025 WICED 2025: Joint event with Expressive 2025 London, UK May 11th - 12th, 2025
2025 WICED 2025: Joint event with Expressive 2025 London, UK May 11th - 12th, 2025
2022 WICED 2022 Reims, France 28 April 2022
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2022 WICED 2022 Reims, France 28 April 2022
2020 WICED 2020 Norrköping, Sweden May 25-29, 2020 (Virtual)
2020 WICED 2020 Norrköping, Sweden May 25-29, 2020 (Virtual)
2017 WICED 2017 Lyon, France April 2017
2017 WICED 2017 Lyon, France April 2017
2016 WICED 2016
2016 WICED 2016 Lisbon, Portugal May 09
2015 WICED 2015 Zurich, Switzerland May 04
Topics
- Animation 8
- Media arts 7
- Three Dimensional Graphics and Realism 7
- Applied computing 6
- Computing methodologies 6
- Video analysis 4
- Computational photography 3
- Fine arts 3
- Methodology and Techniques 3
- Shape modeling 3
- User studies 3
- Virtual reality 3
- Vision and Scene understanding 3
- Animation H.5.2 [Information Interfaces and Presentation] 2
- Information systems 2
- Interaction Techniques 2
- Interaction styles 2
- Machine learning 2
- Motion 2
- Multimedia databases 2
- Neural networks 2
- Non 2
- Sensors and actuators 2
- User Interfaces 2
- photorealistic rendering 2
Frequent affiliations
- Centre National de la Recherche Scientifique — 6 papers
- Institut national de recherche en sciences et technologies du numérique — 5 papers
- Narrative (Sweden) — 4 papers
- Université Côte d'Azur — 4 papers
- ETH Zurich — 3 papers
- International Institute of Information Technology, Hyderabad — 3 papers
- Laboratoire Jean Kuntzmann — 3 papers
- Observatoire de la Côte d’Azur — 3 papers
- Technicolor (France) — 3 papers
- Université Grenoble Alpes — 3 papers
- Université de Rennes — 3 papers
- Centre Inria de l'Université Grenoble Alpes — 2 papers
- College of Charleston — 2 papers
- Georgia Institute of Technology — 2 papers
- Goldsmiths University of London — 2 papers
- Institut Polytechnique de Paris — 2 papers
- Institut Universitaire de France — 2 papers
- Institut polytechnique de Grenoble — 2 papers
- KU Leuven — 2 papers
- Laboratoire d'Informatique de l'École Polytechnique — 2 papers
- Leibniz-Institut für Wissensmedien — 2 papers
- National Chengchi University — 2 papers
- Technicolor (Germany) — 2 papers
- University of Bremen — 2 papers
- University of Leeds — 2 papers
- University of Udine — 2 papers
- Walt Disney (United States) — 2 papers
- École Polytechnique — 2 papers
- Aalborg University — 1 papers
- Brandenburg University of Technology Cottbus-Senftenberg — 1 papers
- California State University, Sacramento — 1 papers
- Carleton University — 1 papers
- Centre Inria d'Université Côte d'Azur — 1 papers
- Digital Science (United States) — 1 papers
- Duke University — 1 papers
- Indian Institute of Technology Hyderabad — 1 papers
- Institut de Recherche en Informatique de Toulouse — 1 papers
- Institut de Recherche en Informatique et Systèmes Aléatoires — 1 papers
- Intel (United States) — 1 papers
- International Institute of Information Technology — 1 papers
Size: papers. Affiliation data via OpenAlex; coverage varies by edition.
Most downloaded papers
- Real-Time Music-Driven Movie Design Framework 2022 1,507
- Modeling Crochet Patterns with a Force-directed Graph Layout 2025 1,347
- DepthLight: a Single Image Lighting Pipeline for Seamless Integration of Virtual Objects into Real Scenes 2025 1,073
- View-Dependent Deformation Fields for 2D Editing of 3D Models 2025 1,042
- PerceptualLift: Using hatches to infer a 3D organic shape from a sketch 2025 967
- Towards Automated 2D Character Animation 2025 843
- Evaluating Temporal Coherence using a Watercolor Renderer 2025 841
- Expressive Rendering for 2D Animations of Liquids 2025 817
- Perception of Drawing Reference Quality among Professional Hand-drawn Animators 2025 795
- Sketching Interactive Experiences: Can Co-creation with Artificial Generative Systems Enhance the Communication of Cultural Heritage? 2025 764
