The intelligent analysis and computation of cinematic elements including placement of virtual cameras, transitions between shots and lighting, shows great promise to extend the communicative power of the film arts into the artificial environments of games and virtual worlds. When paired with emerging depth-sensing cameras and computer vision algorithms, intelligent cinematography algorithms increasingly find applications in real-world cinematography as well. These intelligent cinematic systems can play a role not just for entertainment, but also for training, education, health-care communication, simulation, visualization and many other contexts. The automatic creation of viewpoints, motions and cuts in these environments holds the potential to produce video sequences appropriate for the wide range of applications and tailored to specific spatial, temporal, communicative, user and application contexts. This workshop intends to bring together leading researchers from fields including 3D graphics, artificial intelligence, computer vision, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics, visual effects and others related to aspects of automatic camera control and film editing.